Post by Kevin on May 6, 2009 2:03:56 GMT -5
I won't attempt to rehash what was said here, in the wiki entry:
v2wiki.chosenspace.com/index.php/AoA/USF_-_AIA_War
The kills and losses documented are solid, and the description of the ceasefire process seems pretty accurate (certainly, it beats my memory). This will be more of a "in hindsight" view of the war, especially the tactics used.
Its clear that the initial attack on Ares by USF + AoA was disorganized. This was heightened by the fact that everyone was quite paranoid (there was a 48 hour span between planning and execution of the first attack, and it was kept pretty secret among AoA at least). Anyways, several blunders:
1. Not having drydocks to immediately run to--this probably cost the coalition a ship on the initial attack, when it was killed by AIA pursuit forces. Interestingly a good percentage of USF/AoA ships were lost during pursuits while online, including the attack on Kremmen of Order of Freya, which was FCed by me. Turns out it was the only "welp" battle where the coalition lost slightly more than AIA + friends. That said, it did seem to persuade Galleus du Val to declare the Order of Freya's neutrality, so that botched op wasn't a complete wash.
3. Attacking someone while online. Attempted to gank Gustav while online, with only aimed shots. He escaped in hull. Lesson learned--use barrages, else if the guy escapes, the turns saved from aimed shots don't matter.
4. Scrubbers. Scrubbing would turn out to the be the big part of a war. Initially we used only one (maybe 2)--it was definitely not enough, given the fact that beacons allow a very fast response.
One other observation:
The AIA turtling inside one large spacedock indicated there were significant flaws in using lightdock to protect from attacks. While arguably it is a turn sink, it effectively guarantees a loss from every attack. On the other hand, the more hit, run, scrub tactics employed later (AoA vs. Source notably), while more vulnerable if located, made it possible to escape from an attack attempt scot-free.
v2wiki.chosenspace.com/index.php/AoA/USF_-_AIA_War
The kills and losses documented are solid, and the description of the ceasefire process seems pretty accurate (certainly, it beats my memory). This will be more of a "in hindsight" view of the war, especially the tactics used.
Its clear that the initial attack on Ares by USF + AoA was disorganized. This was heightened by the fact that everyone was quite paranoid (there was a 48 hour span between planning and execution of the first attack, and it was kept pretty secret among AoA at least). Anyways, several blunders:
1. Not having drydocks to immediately run to--this probably cost the coalition a ship on the initial attack, when it was killed by AIA pursuit forces. Interestingly a good percentage of USF/AoA ships were lost during pursuits while online, including the attack on Kremmen of Order of Freya, which was FCed by me. Turns out it was the only "welp" battle where the coalition lost slightly more than AIA + friends. That said, it did seem to persuade Galleus du Val to declare the Order of Freya's neutrality, so that botched op wasn't a complete wash.
3. Attacking someone while online. Attempted to gank Gustav while online, with only aimed shots. He escaped in hull. Lesson learned--use barrages, else if the guy escapes, the turns saved from aimed shots don't matter.
4. Scrubbers. Scrubbing would turn out to the be the big part of a war. Initially we used only one (maybe 2)--it was definitely not enough, given the fact that beacons allow a very fast response.
One other observation:
The AIA turtling inside one large spacedock indicated there were significant flaws in using lightdock to protect from attacks. While arguably it is a turn sink, it effectively guarantees a loss from every attack. On the other hand, the more hit, run, scrub tactics employed later (AoA vs. Source notably), while more vulnerable if located, made it possible to escape from an attack attempt scot-free.